5e Throning Games: Intermissions are great, but which door do I choose?

Flying ships, sleeping gods, robots in disguise, ....Wait. That's the wrong story. Ahem. Where were we? Ah yes....

War is over, monsters are killed, and now the terms of allegiance roll in. But who to trust? And which will best ensure the future of the House and the lives of its inhabitants. So many choices. Maybe Ser Charles is right, and when in doubt you pick the offer made by the prettiest girl? Hm.

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