Swamp Wizards -7-So that's where the back entrance is.

Y’all. Y’all! Disney has a pneumatic trash system y’all. This may be better than the pre-story Goofy battle!

Okay, but seriously, the weirdly-empty trash can did not, unfortunately (or fortunately?) open into a hellmouth, so we’re slightly at square one, again. Hm. Somebody’s gonna need to sharpen their investigation skills, I guess. Let’s find out who!

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Swamp Wizards -6- This is the Happiest Place on Earth...

Last week my description had a typo! This week I will ensure it does not! 

There's a mystery afoot! And it's going down at Disney! Maybe. At least something's happening by the castle. Oh also no one has any investigation skills, so this should go really well. You've all got your tickets, so let's go!

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Swamp Wizards -5- Maybe you should put on some pants?

And now...it's time...to emnbark! There's a ring at the doorbell! A plate full of crackers! A need for pants! And Adam still has no audio! This is going just as we planned!

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Swamp Wizards -4- Jack goes violent.

We've got quite the rag-tag bunch this time! Mid-Floridian magic is about to get exciting! But the real question is this: Will Jonathon really be forced to play the group-made character from last week? Tune in and find out!

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Swamp Wizards -3- What was that first mission again?

Some of the crew is developed! Some of the crew is not! Some of the crew has magic! Some of the crew has...no thought! (hush. it totally works) Some of the crew still needs some building! Some of the crew's lightning-weilding! You're ready for more shenanigans! I'm running out of rhymes! So yeah. To Orlando with magic we go!

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Swamp Wizards -2- That time i stole that thing I can't remember now

Well, my friends, you've now met Orlando's famous Orca Avenger and the dubious Florida Man. I do hope you've been quite entertained thus far. Let me freshen up that tea for you and turn on the porch fans before we met the rest of our crew. I promise you won't be disappointed.

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Swamp Wizards -1- It is the Day of the Orca! Attend!

And now it's time for a new story. A story of swamps and magic. A story of turmoil and trouble. A story of wizards and winning. A story of doom and disaster. 

Okay, maybe not quite that dark, but once I tripped into the alliteration, I couldn't stop. Welcome to the land of Swamp Wizards and Dresden, magic and the modern world! Also, there's Florida Man. We definitely can't leave him out. 

So now, sit a spell and have some sweet tea. Sorry about the mosquitoes, but here's a fan, and hope that breeze'll help. We've got a story a tell.

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Madpocalypse -13- how do we keep picking up passengers?

Oh no! It's the next-to-last episode and even more characters keep showing up! The mega-truck is like a magnet, drawing in random town guards, dirty weird kids, and more! And still, the truck rumbles on through the desert toward the promise of plentious scrap and enough sheet metal to d-i-y armor on any car you can name! It's just so exciting!

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Madpocalypse -11- fixing tires in the wilderness

We're still on the way to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) Suddenly strangers and shooting and salvaging-of-tires! (that alliteration was a stretch, but i still made you read it. :-P) Will we make it to the Mountain now? WHO KNOWS!

Editor's note: this is the final part (aren't you excited?) of the "due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated" series. The last scruffy episode also ended up randomly short, but you know you love our shenanigans enough to make up for it. *toothy grin*  

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Madpocalypse -10- we're off to see scrap mountain

We're going to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) That's...pretty self explanatory. WHOO!

Editor's note: this is part two of the "due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated" series. Fortunately, once again there are witty jokes and shenanigans, and only one more of these scruffy episodes left.  

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Madpocalypse -9- decisions to make for the barter

It's time for some more deciding! There's a weird radio broadcast to maybe follow, there's Scrap Mountain Woo oo!, and there's a mysterious doorknob that might make a door to...somewhere? What to do? And which one makes more barter? Decisions, decisions!

Editor's note: due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated. Also, I definitely thought the edpisode would be about 5ish minutes longer? Hm. There are funny jokes, though, so hopefully that makes up for any technical fuzziness. 

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Madpocalypse -8- smith has some info

Time to find out about those coordinates! Some guy named Smith sent us to some smelly old creepy place. Will our motley crew find out the answers they need, or is Smith just spouting off stuff because Bitchkicker is intimidating and stuff? Guess we're finding out now!

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Madpocalypse -7- gotta find those numbers

So now there are some options--weird numbers or more bandits? Weirdo bandits with distinct arm tattoos are intriguing, but repeating numbers and a race to find the destination is tempting. Which to do? May as well try to find out what the numbers are before deciding, I suppose. After all, Craig sleeps on a rock. Who even does that?

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Madpocalypse -6- things you get for a wrecked car

Our motley crew went after some bandits...and found them! And then destroyed them all! But then some creepy guys with weird arm tattoos appeared from the distance. Our motley crew did not stick around with them. But now what to do? What can you trade a wrecked car for? And where are the rest of the spiky-car bandits? What can Zeke tinker with to make Magna's cars even more badass than they already are? You know we're about to find out! 

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