Swamp Wizards -16- Not the plastic flamingo!!?!

Everything is wild and crazy, and now we’re talking a bunch of creepily samey androids back to the “base.” Oh and also there’s that matter of the replaced girl that somebody needs to be looking into. I guess it’s normal to midly harrass the neighbors while we’re out? Anyway, there’s a plastic flamingo, so get ready. It is time!

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Swamp Wizards -15- We didn't know it was a robot at the time

Robots in the trunk, robots in the construction pit, robots all around? I guess we’re all going to find out now. Nothing can be worse than suddenly ghouls and vampires, right? This should be fine.

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Swamp Wizards -14- There will definitely be a cool story

Hm. Well, so now there’s a pit. Robot-in-the-trunk said it was totally fine, so obviously it’s not totally fine at all, and they should probably figure a way in there and check it out. I, for one, think that’s definitely reasonable. Totally, completely reasonable. Just like keeping that robot in the trunk. Yes.

Never a dull moment around here.

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Swamp Wizards -13- Time for Something Decently Foolish

Look, I can’t explain all the crashing into the mall or the explody construction pit or the vampires, but at least nobody jumped into a pneumatic trash chute. Yet. There’s still time. Can I refresh that iced tea for you?

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Swamp Wizards -12- Look, just shoot the engine block already

Alright alright alright. We found the missing lady and got paid! The fridge is still stocked with medium-quality beer, though, because that’s how Florida Man likes it. Maybe it’s time for a celebrational joy ride? What am I saying—it’s always time for a celebrational joy ride. Whoo-eee! Let’s go!

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Swamp Wizards -11- Aw man...there's another one!

Feelings of impending doom, mental voices, rows of creepy dungeon cells, and definitely feeling like this is not the place to be—sounds like it’s time to check in with our…team of…detective type…people. Yeah.

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Swamp Wizards -10- Time for that feeling of impending doom!

Our team has discovered some trouble. The mystery of a missing woman has turned into some serious weirdness of cult guys, some strage creatures in some in-between place, fractal mouths, and cool pnuemotube trash bins! Oh and also this is all bad. Or is it? Hmmmm.

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Swamp Wizards -9- Hold my beer...FOUR!!!

Once upon a time, there was a lovely Magic Kingdom where people flocked to be happy and joyous. But every so often someone vanished. And this time, a small band of stalwart “investigators” have gotten involved. So far, their efforts have been a bust, but now…now! Well, now they’ve split the party and suddenly encountered a blasted wasteland of impaled souls and cultists with fractal sets of mouths. But you know, they have beer and golf clubs, so the playing field is definitely even.

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Swamp Wizards -8- Do we take the car or the golf cart this time?

Okay. So we haven’t really found a lot of clues to the missing lady. We did discover that the trash can was not actually a hell portal. So that’s one thing. And we maybe discovered a connection that led half the party (because of course we split the party) to a waste management facility. Only to find creepy cultists. So that’s going to to be great. Especially with the party split. Guess we better find out how this goes now!

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Swamp Wizards -7-So that's where the back entrance is.

Y’all. Y’all! Disney has a pneumatic trash system y’all. This may be better than the pre-story Goofy battle!

Okay, but seriously, the weirdly-empty trash can did not, unfortunately (or fortunately?) open into a hellmouth, so we’re slightly at square one, again. Hm. Somebody’s gonna need to sharpen their investigation skills, I guess. Let’s find out who!

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Swamp Wizards -6- This is the Happiest Place on Earth...

Last week my description had a typo! This week I will ensure it does not! 

There's a mystery afoot! And it's going down at Disney! Maybe. At least something's happening by the castle. Oh also no one has any investigation skills, so this should go really well. You've all got your tickets, so let's go!

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Swamp Wizards -5- Maybe you should put on some pants?

And now...it's time...to emnbark! There's a ring at the doorbell! A plate full of crackers! A need for pants! And Adam still has no audio! This is going just as we planned!

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Swamp Wizards -4- Jack goes violent.

We've got quite the rag-tag bunch this time! Mid-Floridian magic is about to get exciting! But the real question is this: Will Jonathon really be forced to play the group-made character from last week? Tune in and find out!

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Swamp Wizards -3- What was that first mission again?

Some of the crew is developed! Some of the crew is not! Some of the crew has magic! Some of the crew has...no thought! (hush. it totally works) Some of the crew still needs some building! Some of the crew's lightning-weilding! You're ready for more shenanigans! I'm running out of rhymes! So yeah. To Orlando with magic we go!

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Swamp Wizards -2- That time i stole that thing I can't remember now

Well, my friends, you've now met Orlando's famous Orca Avenger and the dubious Florida Man. I do hope you've been quite entertained thus far. Let me freshen up that tea for you and turn on the porch fans before we met the rest of our crew. I promise you won't be disappointed.

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Swamp Wizards -1- It is the Day of the Orca! Attend!

And now it's time for a new story. A story of swamps and magic. A story of turmoil and trouble. A story of wizards and winning. A story of doom and disaster. 

Okay, maybe not quite that dark, but once I tripped into the alliteration, I couldn't stop. Welcome to the land of Swamp Wizards and Dresden, magic and the modern world! Also, there's Florida Man. We definitely can't leave him out. 

So now, sit a spell and have some sweet tea. Sorry about the mosquitoes, but here's a fan, and hope that breeze'll help. We've got a story a tell.

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Madpocalypse -13- how do we keep picking up passengers?

Oh no! It's the next-to-last episode and even more characters keep showing up! The mega-truck is like a magnet, drawing in random town guards, dirty weird kids, and more! And still, the truck rumbles on through the desert toward the promise of plentious scrap and enough sheet metal to d-i-y armor on any car you can name! It's just so exciting!

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