Swamp Wizards -9- Hold my beer...FOUR!!!

Swamp Wizards -9- Hold my beer...FOUR!!!
thatdndpodcast

Once upon a time, there was a lovely Magic Kingdom where people flocked to be happy and joyous. But every so often someone vanished. And this time, a small band of stalwart “investigators” have gotten involved. So far, their efforts have been a bust, but now…now! Well, now they’ve split the party and suddenly encountered a blasted wasteland of impaled souls and cultists with fractal sets of mouths. But you know, they have beer and golf clubs, so the playing field is definitely even.

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Swamp Wizards -8- Do we take the car or the golf cart this time?

Swamp Wizards -8- Do we take the car or the golf cart this time?
thatdndpodcast

Okay. So we haven’t really found a lot of clues to the missing lady. We did discover that the trash can was not actually a hell portal. So that’s one thing. And we maybe discovered a connection that led half the party (because of course we split the party) to a waste management facility. Only to find creepy cultists. So that’s going to to be great. Especially with the party split. Guess we better find out how this goes now!

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Swamp Wizards -7-So that's where the back entrance is.

Swamp Wizards -7-So that's where the back entrance is.
thatdndpodcast

Y’all. Y’all! Disney has a pneumatic trash system y’all. This may be better than the pre-story Goofy battle!

Okay, but seriously, the weirdly-empty trash can did not, unfortunately (or fortunately?) open into a hellmouth, so we’re slightly at square one, again. Hm. Somebody’s gonna need to sharpen their investigation skills, I guess. Let’s find out who!

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Swamp Wizards -6- This is the Happiest Place on Earth...

Swamp Wizards -6- This is the Happiest Place on Earth...
thatdndpodcast

Last week my description had a typo! This week I will ensure it does not! 

There's a mystery afoot! And it's going down at Disney! Maybe. At least something's happening by the castle. Oh also no one has any investigation skills, so this should go really well. You've all got your tickets, so let's go!

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Swamp Wizards -5- Maybe you should put on some pants?

Swamp Wizards -5- Maybe you should put on some pants?
thatdndpodcast

And now...it's time...to emnbark! There's a ring at the doorbell! A plate full of crackers! A need for pants! And Adam still has no audio! This is going just as we planned!

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Swamp Wizards -4- Jack goes violent.

Swamp Wizards -4- Jack Goes Violent
thatdndpodcast

We've got quite the rag-tag bunch this time! Mid-Floridian magic is about to get exciting! But the real question is this: Will Jonathon really be forced to play the group-made character from last week? Tune in and find out!

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Swamp Wizards -3- What was that first mission again?

Swamp Wizards -3- What was that first mission again?
thatdndpodcast

Some of the crew is developed! Some of the crew is not! Some of the crew has magic! Some of the crew has...no thought! (hush. it totally works) Some of the crew still needs some building! Some of the crew's lightning-weilding! You're ready for more shenanigans! I'm running out of rhymes! So yeah. To Orlando with magic we go!

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Swamp Wizards -2- That time i stole that thing I can't remember now

Swamp Wizards -2- that time i stole that thing i can't remember now
thatdndpodcast

Well, my friends, you've now met Orlando's famous Orca Avenger and the dubious Florida Man. I do hope you've been quite entertained thus far. Let me freshen up that tea for you and turn on the porch fans before we met the rest of our crew. I promise you won't be disappointed.

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Swamp Wizards -1- It is the Day of the Orca! Attend!

Swamp Wizards -1- It is the Day of the Orca! Attend!
thatdndpodcast

And now it's time for a new story. A story of swamps and magic. A story of turmoil and trouble. A story of wizards and winning. A story of doom and disaster. 

Okay, maybe not quite that dark, but once I tripped into the alliteration, I couldn't stop. Welcome to the land of Swamp Wizards and Dresden, magic and the modern world! Also, there's Florida Man. We definitely can't leave him out. 

So now, sit a spell and have some sweet tea. Sorry about the mosquitoes, but here's a fan, and hope that breeze'll help. We've got a story a tell.

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Madpocalypse -14- what we found at Scrap Mountain

Madpocalypse -14- what we found at Scrap Mountain
thatdndpodcast

And now...

It is time...

For the final episode of Madpocalypse!

Today is the day we make it to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) What will we find out there? What kinds of cars will we run over and what bandits can we shotgun?

Let us discover!

 

Madpocalypse -13- how do we keep picking up passengers?

Madpocalypse -13- how do we keep picking up passengers?
thatdndpodcast

Oh no! It's the next-to-last episode and even more characters keep showing up! The mega-truck is like a magnet, drawing in random town guards, dirty weird kids, and more! And still, the truck rumbles on through the desert toward the promise of plentious scrap and enough sheet metal to d-i-y armor on any car you can name! It's just so exciting!

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Madpocalypse -12- where'd that dirty kid come from?

Madpocalypse -12- where'd that dirty kid come from?
thatdndpodcast

We're stopped for a bit on the way to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) Gotta patch a tire, Bitchkicker has some personal things to work out over that dumb kiddo who shot the tire, Zeke has a surprise girlfriend? (I don't even know) What will happen next?

Madpocalypse -11- fixing tires in the wilderness

Madpocalypse -11- fixing tires in the wilderness
thatdndpodcast

We're still on the way to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) Suddenly strangers and shooting and salvaging-of-tires! (that alliteration was a stretch, but i still made you read it. :-P) Will we make it to the Mountain now? WHO KNOWS!

Editor's note: this is the final part (aren't you excited?) of the "due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated" series. The last scruffy episode also ended up randomly short, but you know you love our shenanigans enough to make up for it. *toothy grin*  

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Madpocalypse -10- we're off to see scrap mountain

Madpocalypse -10- we're off to see scrap mountain
thatdndpodcast

We're going to Scrap Mountain! (SCRAP MOUNTAIN *mouth banjo sounds* WHOO!) That's...pretty self explanatory. WHOO!

Editor's note: this is part two of the "due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated" series. Fortunately, once again there are witty jokes and shenanigans, and only one more of these scruffy episodes left.  

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Madpocalypse -9- decisions to make for the barter

Madpocalypse -9- decisions to make for the barter
thatdndpodcast

It's time for some more deciding! There's a weird radio broadcast to maybe follow, there's Scrap Mountain Woo oo!, and there's a mysterious doorknob that might make a door to...somewhere? What to do? And which one makes more barter? Decisions, decisions!

Editor's note: due to computers, one audio file had to be directly pulled from the conglomerant feed, and thus some overtalking bits couldn't be properly separated. Also, I definitely thought the edpisode would be about 5ish minutes longer? Hm. There are funny jokes, though, so hopefully that makes up for any technical fuzziness. 

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Madpocalypse -8- smith has some info

Madpocalypse -8- smith has some info
thatdndpodcast

Time to find out about those coordinates! Some guy named Smith sent us to some smelly old creepy place. Will our motley crew find out the answers they need, or is Smith just spouting off stuff because Bitchkicker is intimidating and stuff? Guess we're finding out now!

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